So what has happened since September 2008? The most important change was the decision to start building a next-generation realXtend platform in early 2009. The world server is still based on OpenSimulator, but now we have the ModreX project, which makes it a lot easier for us to integrate with OpenSim. The authentication and content delivery services are all new and we also have a built-from-scratch viewer known as Naali (Arctic Fox in Finnish). You can find a lot more information about Naali and Taiga (the next-generation realXtend servers) on their respective wiki sites, in this post I will cover some of the highlights of the latest release.It is important to note that Naali and Taiga are still in very early stages of development as the version number 0.0.2 suggests. The first end-user release of the next-generation platform is scheduled for early 2010. All the code is of course always available through our website, this release is meant for those of you who don't want to build the code daily, but are interested in our work. START SUBLIMINAL MESSAGE We would also like to give you all a chance to relatively easily see for yourselves what we have done and get interested enough to join the realXtend platform development. END SUBLIMINAL MESSAGE When you notice functionality missing or something lacking in the new release, keep in mind that the shiny new realXtend platform is built to be modifiable and modular so that YOU can participate. A good place to get started is our general or the more developer-oriented mailing list.
So, what can you expect from the 0.0.2 version released today? Let's take a look.





I hope the little teaser got you interested enough to check out our wiki. There's a lot of good information there and when you come up with more questions, you can join us on the mailing lists. START LIE Don't worry, we won't try to get you to contribute to our little project and together make the virtual world a bit better place. END LIE
I would like to thank all the developers for the amazing job so far. The goals we had at the beginning of 2009 were pretty ambitious, but you have delivered time after time and I look forward to the final push towards the first end-user release set for beginning of 2010.